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Lunar 2: Eternal Blue Complete

Lunar 2: Eternal Blue Complete

Game Arts, Working Designs, Kadokawa Shoten

The enchanting world of LUNAR comes to life once more in the enhanced PlayStation game console version of the classic RPG sequel. Join freewheeling Hiro and the adorable Ruby, a thousand years after the events of LUNAR: Silver Star Story, as they work to unlock the secrets of the Blue Spire... and the strange young girl they found within it! But be careful - dark forces are trying to revive the evil Zophar, and immerse LUNAR in darkness forever. Journey to distant lands in the search of the Goddess Althena, who may be the only one powerful enough to stop Zophar. Along to way, you'll meet exciting new caracters, fight vividly animated monsters, traverse snow-covered mountain peaks, and crawl throught slimy dungeon depths as you wind your way toword the terrifying climax! LUNAR 2 features almost an hour of detailed animation sequences and over 90 minutes of dialogue packed onto three CDs... so what are you waiting for? Go ahead, you deserve to be the hero for once!

Role-playing (RPG)
Fire Hawk: Thexder - The Second Contact

Fire Hawk: Thexder - The Second Contact

Game Arts, Sierra On-Line

Fire Hawk: Thexder - The Second Contact is the sequel to Thexder, an amazing game originally developed in Japan and later released to the USA. Fire Hawk: Thexder is well known for its eleven game music tracks, which were of a quality that was relatively unknown for video games released in the late 1990's. Game play consist of the player in the role of a robot battle unit that transforms into a space fighter jet "Fire Hawk" depending on the current action. When battling, the player maneuvers the robot transformer which can levitate and float while firing at enemy objects, creatures, droids and bots in order to clear the room in order to proceed. The robot battle unit transforms into the "Fire Hawk" space ship jet in order to move quickly and to navigate narrow connecting tunnels. Ultimately the goal is to conquer the invading alien species by navigating the catacombs to clear alien enemies and disable the alien mothership. There are 9 different combat missions that must be completed to disable the mothership.

PlatformShooter
Teenage Mutant Ninja Turtles: Smash-Up

Teenage Mutant Ninja Turtles: Smash-Up

Game Arts, Ubisoft Entertainment

Teenage Mutant Ninja Turtles: Smash-Up is a fighting video game for the Wii and PlayStation 2 video game consoles. It was developed by Game Arts in cooperation with Mirage Studios and released by Ubisoft in celebration of the 25th anniversary of the Teenage Mutant Ninja Turtles in 2009. The game is a 4-player 2.5D fighting game, similar to the Super Smash Bros. series. During battle, players attempt to KO opponents by depleting their life bar, knocking them off the stage or into traps.Characters are color-coded on-screen via a glow effect to help players keep track of their character (a feature that can be toggled on and off in the options screen). Like Super Smash Bros., the game features many customizable options for battles.The game stresses interaction with the environment, and stages in the game feature traps, changes to the stage itself and interactive elements. The gameplay system also features items, including life-restoring pizza and ninja skills that grant players special abilities like fire breathing and electrical shields. The modes for this game are Arcade, Battle Royal, Survival, Tournament, Swap-Out, Practice, and Mission Mode, as well as an online mode for four players and mini-games. Players can collect 'shells' during battles or mini-games and use them to unlock special features, including trophies that other players can win in online tournaments. Arcade mode features animated cut scenes illustrated by Mirage Studios artists.

Fighting
Project Sylpheed

Project Sylpheed

Game Arts, SETA, Square Enix, Microsoft Game Studios

Project Sylpheed is an arcade-style shooter and is the follow-up to Silpheed: The Lost Planet on the PlayStation 2. The game's story takes place in the year 2632, five hundred years after humanity left the solar system. Under Earth's rule, 11 different star systems have now been terraformed and colonized. However, there are a number of groups who object to Earth's rule and desire independence; four of them have joined forces and formed a rebel group called the ADAN Freedom Alliance. The main characters in the story are Katana Faraway, Ellen Bernstein, and Margras Mason; all are young pilots having just joined the Earth's military, the Terra Central Armed Forces (TCAF). Following a suspicious accident, Margras joins the opposing ADAN forces to fight against his former friends and home planet. You control Katana in the game, and as missions are completed the story progresses. While previous Silpheed games utilized a top down view of the action, Project Sylpheed features a fully 3-D view from either just behind your ship, or a first person view from within it. During the game you'll need to complete a series of missions; these are varied and include having to destroy all opponents in an area or defend an allied ship from attack. Initially there are fewer enemies and you don't have powerful weaponry, but as the game progresses the enemy increases in count and abilities and you can upgrade your ship with more powerful weapons. During a mission several sub-objectives may also become available which can be completed (some of the sub-objectives also unlock Xbox 360 Achievements when completed).

ShooterSimulator
Mainichi Issho

Mainichi Issho

BeXide, Game Arts, Sony Computer Entertainment

Mainichi Issho is a Japanese video game developed by BeXide and published by Sony Computer Entertainment for the PlayStation 3 starring the PlayStation mascot Toro Inoue. It ran from November 11, 2006 to 2009 and was replaced by Weekly Toro Station. There was also a version for the PlayStation Portable called Mainichi Issho Portable. Trial versions of both the PSP and PS3 versions can be found on the original Japanese version of Toro! Let's Party!. After the service ended in 2009, the console version was made inaccessible, although the PSP version is still playable in a limited form. The console version can also be played in a limited form offline through emulation by forcing a PlayStation Network connection, although all its online features are inaccessible.

AdventureSimulator
Grandia II

Grandia II

Game Arts, Ubi Soft Entertainment, Enix

Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops. Any monsters present in these areas will be shown walking around. Walking over to and touching the monster in any way will activate a battle. If the monster notices the player approaching it is considered a normal battle, if Ryudo is able to approach undetected the player's party will gain the initiative in battle, if any party member besides Ryudo is approached by the enemy then the party loses initiative.

Role-playing (RPG)
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