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Starsiege

Starsiege

Dynamix, Sierra On-Line

Starsiege takes place in the 29th century, portraying the conflict between humanity and the artificially intelligent Cybrid war machines. Played out in various locations throughout the solar system, the story examines both civil unrest in the colonies and an all-or-nothing genocidal invasion by the machines. Bipedal mecha known as HERCs are the mainstay of ground-based combat, and the focus of gameplay. Humanity is nominally united in an interplanetary Empire, led from Earth by the Immortal Emperor Solomon Petresun. Petresun's policy is the defence of Earth at all costs. While Earth is prosperous and well protected, the colonies on Luna, Mars, and Venus suffer from increasingly harsh regulations and production quotas. The combat units of the Empire are represented by the Imperial Police, Terran Defense Force and the Imperial Knights. The former paramilitary group is responsible for maintaining order in the colonies. The Terran Defense Force are the standard military with bases from Mercury to Titan. The Knights, led by Grand Master Caanon Weathers, are the military's elite and are provided with the best pilots and equipment. The inequality between the colonies and Earth foments rebellion. In 2802 there are two guerilla movements on Mars, one that concentrates on destroying and capturing Imperial infrastructure and supplies and another bent on killing Imperial personnel and sympathizers. Both groups operate from underground bases and make do with modified mining HERCs and tanks. The rebels partially offset their disadvantages with superior weapons taken from the alien "Tharsis Cache"; an underground stockpile of alien technology discovered by rebels while digging new tunnels. Eventually the rebellion becomes too great for the police to contain and the Knights are deployed to Mars to crush the insurrection. The Cybrids are a race of sentient robots responsible for the first Earthsiege. They are led by the first Cybrid, Prometheus, who is revered with god-like status. The Cybrids established themselves in the outer solar system after being defeated two centuries before during the first Earthsiege. Since then they have built up their strength for another bid to destroy humanity and claim Earth for their own. Like the Martian rebels, the Cybrids discover their own cache of alien weapons and adapt it to use, but their cache is inferior to the Tharsis Cache. The game offers two story campaigns, with different endings. The Human campaign puts the player in control of a Martian rebel, initially fighting the Empire before humanity unites against the Cybrid invasion midway through the campaign. The human campaign culminates in an attack on Prometheus on Pluto. The Cybrid campaign starts with their invasion across the outer colonies and proceeds to Earth, ending in an assault on the Imperial palace to kill Petresun.

ShooterSimulator
Earthsiege 2

Earthsiege 2

Dynamix, Sierra On-Line

Earthsiege 2 is a mecha-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. Earthsiege 2 is set in the Earthsiege universe, which contains its predecessors Earthsiege (1994) and Battledrome (1995), as well as the action game Hunter Hunted (1996), strategy games MissionForce: CyberStorm (1997) and Cyberstorm 2: Corporate Wars (1998), simulation Starsiege (1999), and first-person shooters Starsiege: Tribes (1999), Tribes 2 (2001), Tribes Aerial Assault (2002), Tribes: Vengeance (2004) and Tribes: Ascend (2012). As a simulation, Earthsiege 2 gives players the opportunity to pilot massive bipedal war machines known as HERCULANs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in the 26th or 27th century, Earthsiege 2 features advanced weapons and technology for waging war. Earthsiege 2 takes place across North America, South America, Antarctica, Asia, Australia, Europe, and the moon. Earthsiege 2 features a more advanced engine than Earthsiege, increasing the game's maximum resolution to 640*480. Additionally, the game features much more detailed terrain than its predecessor. Earthsiege 2 has 3D rolling terrain rather than the flat landscape of Earthsiege. Furthermore, video briefings and debriefings, along with included squadmate voices, add to the atmosphere of the game.

Simulator
Arcticfox

Arcticfox

Dynamix, Dro Soft, Electronic Arts

It's up to you. Alien invaders have landed in Antarctica and are plotting the extinction of the human race. You alone must infiltrate the frigid enemy territory and rid the world of this awesome nemesis. Your machine? The most advanced terrain vehicle of its kind, specially designed for polar combat. A tank so powerful that even heavily armored aliens look like dead meat in her gunsights. The reality check. You get it all. A realistic 3-D model of the frozen Antarctic wasteland, including mountains, ridges, crevices, even mind-numbing blizzards. An accurate simulation of tank movement and combat strategy. Intelligent alien forces complete with scout patrols, fighters and well-defended fortresses. They'll stop at nothing in their attempt to put you in the deep freeze... unless you frost them first.

Simulator
Heart of China

Heart of China

Dynamix, Sierra On-Line, Activision

Kate, the daughter of a wealthy businessman named E.A. Lomax, is abducted by a Chinese warlord named Li Deng near Chengdu, where she was volunteering as a nurse. Lomax recruits the former World War I fighter pilot Jake "Lucky" Masters for a dangerous mission: travel to Hong-Kong, locate a mysterious ninja, and find a way to infiltrate Li Deng's fortress and rescue Kate. Heart of China is an adventure game with a romantic theme somewhat reminiscent of films such as Raiders of the Lost Ark. The game is set during the 1930's in China as well as a few other locations. It uses a simple point-and-click system for interaction and object manipulation, and is very similar visually and gameplay-wise to Rise of the Dragon. Some of the tasks in the game have multiple solutions, allowing the player to pursue different methods and choose different responses in branching dialogues. However, some choices may lead to the protagonist's death or bring the investigation to a dead end. There are also a few arcade sequences, which can be skipped if the player fails to complete them after several tries. The game utilizes digitized photos of live actors superimposed on hand-painted graphics.

AdventurePoint-and-clickPuzzle
Aces of the Deep

Aces of the Deep

Dynamix, Sierra On-Line

Take command of one of seven German U-Boats during WWII and hunt down and destroy allied convoys. This is never an easy task since their escorts and aircraft are waiting to ruin your day. The level of realism, and with it the difficulty, can be set by enabling or disabling ten options, e.g. unlimited ammo, clear sight or even invulnerability. Campaigns can be started in one of several time slots, allowing you to play for the entire war if you wish. During these campaigns you gain medals and promotions which includes the command of better submarines. You can also choose to play a single mission where you can set certain variables, e.g. number of ships or weather conditions. Specific missions aren't required because the engine "rolls up" convoys and targets, meaning every time you play the missions will change. The type and location of these missions depend on the historical time and the used submarine. The submarine consists of several rooms where you can access the functions and instruments you'll need, e.g. the logbook in the captain's room or the fuel and battery prompt in the engine room. However, the most important functions can be brought up at any time, this includes the sea map where you set waypoints. The crew can take over certain tasks, e.g. identifying ships.

Simulator
Stellar 7

Stellar 7

Dynamix

In Stellar 7, a remake of the 1983 game, you drive the Raven, the most advanced Terran fighting vehicle. You are up against Gir Draxon and his evil Arcturan army. You will go from star system to star system, fighting his forces. When the enemies have been destroyed, a mothership flies overhead and beams down the Guardian of the star system, a giant enemy ship. When you reach the Arcturus star system, you will fight Gir Draxon! The game is played from a first person view looking out from the cockpit of the Raven. It is in true polygonal 3D. Aside from a graphical and aural overhaul and the addition of cutscenes, the remake's gameplay and level design is virtually identical to the original, right down to the placement of each and every enemy. The major differences are the added "power modules" (e.g. supercannon, superjump) and a major boss creature at the end of every level.

ArcadeSimulator
Nova 9: The Return of Gir Draxon

Nova 9: The Return of Gir Draxon

Dynamix

It has been two years since the Stellar 7 war. Gir Draxon, the villain, has not been found. Nova 9 has just issued a distress call... Captain John Alex, takes the experimental Raven II tank to investigate the distress call... Nova 9 is the sequel to Dynamix's Stellar 7, a futuristic "tank" shooter, and features similar gameplay. Played from a first person perspective in the cockpit of your tank, the goal is to destroy all of the various enemies found on nine planets. John Alex's tank, the Raven II, is equipped with various weaponry and a long range scanner to help in the mission. It is also equipped with a cloaking device for emergencies. Additional power-ups such as pickup energy and enhancement modules can be either beamed in or "salvaged" from the enemy wreckage.

Shooter
The Incredible Machine Mega Pack

The Incredible Machine Mega Pack

Dynamix, Sierra On-Line

Do you remember watching with amazement when those cartoon heroes constructed machines to catch someone or start something? Those very complicated Rube Goldberg-like ones with knives, toasters, anvils etc? Or did you ever wonder how it would feel to construct a mouse-powered device to cook some eggs and launch a rocket? Well, the answer is here! Build monkey or mouse-powered machines, use lasers and fire fireworks, start fires using a bowling ball and flint, throw things with anti gravity platforms or a jack-in-the-box or crack open an aquarium with a cat, mouse, alligator, cannon, cheese and more! Includes Even More Incredible Machine, The Incredible Machine 3 (contains all levels from The Incredible Machine 2), Contraptions and Even More Contraptions Solve wacky puzzles with even more wacky solutions, using absolutely crazy contraptions Countless challenges to keep you busy for many days to come

PuzzleStrategy
The Adventures of Willy Beamish

The Adventures of Willy Beamish

Dynamix, Sierra On-Line

Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it. The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without losing his lunch money. But he'll have to deal with parents, teachers, babysitters and bratty sisters. The player must solve different puzzles to ensure Willy can progress, get out of trouble and generally avoid ending up grounded. The in-game time progresses even if no action is taken. This means many puzzles have to be solved in a certain time frame or rely on being in the right place at the right time. A special aspect of this game is a bar which shows Willy's relationship to his parents. It gets affected by the way certain situations are resolved, e.g. it increases if Willy refuses to play with his sister, and when it is full they send Willy to a military school and the game is lost.

AdventurePoint-and-click
Abrams Battle Tank

Abrams Battle Tank

Dynamix, Electronic Arts, Sega Enterprises, Ltd.

Frontline heat. Behind the gun of an M1A1. 0400 Hours: Mission Briefing, Soviet FST-1's and BMP's are pouring over the border into West Germany. Ready your crew and move out! 0415 Hours: Choose the right weapons. Reconnaissance reports aircraft and infantry, too, so balance your load of Sabots, HEAT rounds and AX's. 0500 Hours: Patrol the road to Bonn. Only minor clashes so far. Check your NAV map and damage screen. You have enough fuel to weed out the recon units, but will your ammo hold out? 1045 Hours: The heat is on. Your 120mm gun slams you against the seat as you blast another T-80. Gutted tanks litter the battlefield, pillars of smoke streak the sky, but the enemy keeps rolling. You swing your turret around and spot a Soviet assault chopper. His sights are on you. 2230 Hours: Get home alive. Cross the bridge and you're home free. You're glued to the gunner's sights, straining to detect enemy movement with thermal imaging. The ballistic computer locks on. Range 1326m. Pray he's alone.

Simulator
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