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Developer: Distinctive Software
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Stunts

Stunts

Distinctive Software, Brøderbund Software, Mindscape, Electronic Arts Victor

Stunts (also known as 4D Sports Driving) is an early 3D racing video game developed by Distinctive Software, Inc.. The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released around the same time. In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, however the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks.[2] The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track — which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer, grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an option to select high and low detail. The game is written for DOS and executes in real mode.[3] Stunts includes a form of copy protection. Each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load. However, approximately four seconds into the race, the player is informed that he or she did not deactivate the car's security system, the car crashes, and the player is returned to the main menu.

RacingSport
The Cycles: International Grand Prix Racing

The Cycles: International Grand Prix Racing

Distinctive Software, Accolade

The Cycles: International Grand Prix Racing wraps you around the chassis of the fastest bikes ever built as you compete in the International Grand Prix of motorcycle racing. Laguna Seca. Le Mans. Salzburg. Crisscross the globe to do battle with the world's greatest racers in the sport's premier events. Who's got the guts? Who wants the glory? Who'll hoist the trophy of world champion? The only motorcycle game with a first-person perspective. True racing realism. Look over the handlebars and see the pavement disappear under your wheels. Sense the undeniable rush of full-throttle speed. Race on 15 authentic Grand Prix courses. Tracks like Suzuka in Japan put a premium on handling and acceleration. From Australia to Brazil, you'll file down the foot pegs on the most grueling layouts in motorsports. Choose from 5 different skill levels. Will the racer in front of you blast into the lead or dump his bike trying? Each skill level alters the racing ability of the competition. (Nothing quite like wiping out at 90 mph. How do you say "ouch" in Italian?) Race in 3 different performance classes. Ride a bullet or a bumble bee. Choose either 500cc, 250cc, or 125cc class races. Check out this baby's specs. It's one road rocket with a license to thrill. Compete against 9 of the circuit's best Grand Prix riders. Don't look behind you know but there's a pack of hungry road warriors right on your tail. There guys chew asphalt for breakfast and burp exhaust. Better eat your Wheaties.

RacingSport
Top Gun: Guts and Glory

Top Gun: Guts and Glory

Distinctive Software, Konami

Top Gun: Guts and Glory is a modern jet flight simulation that was released in 1993 for the original Nintendo Game Boy in Europe and North America. This video game is loosely based on the Top Gun film featuring Tom Cruise. Basically controlling a cutting edge U.S. Aviation based armed forces stream through ten levels, players must take out adversary jet fighters while withstanding enemy ships. Airplanes that can be picked include the F-14 Tomcat, the F-117A Nighthawk covertness contender, the F-16 Fighting Falcon, and the Soviet-made MiG-29 Fulcrum. Players can either commit themselves to a long career mode, take part in a snappy air battle meeting, or go on a bombarding run. Passwords help store the player's advancement in career mode. Because of different constraints found on the first Game Boy framework, the player can just observe and battle against two enemy airplanes at once.

Simulator
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