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Magical Drop Pocket

Magical Drop Pocket

Data East, SNK

Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.

Puzzle
Super Road Blaster

Super Road Blaster

Data East

As with other laserdisc-based arcade games from the same time, the gameplay consists of on-screen instructions overlaid over pre-recorded full motion video animated footage of high-speed chases and vehicular combat. The player controls the cross-hair to steer their car toward the correct directions according to the green arrows flashing and beeping beside it, while controlling the gas pedal, brake and booster whenever they light up. The game has nine stages. Upon successfully completing a level, the player is graded on the reaction time. Different difficulty levels can be selected. In Normal Mode, pop-up icons and audio tones signal when to turn left or right, brake, hit turbo, or hit other cars. In Hard Mode, there are no on-screen icons to guide the player. The Snes version is a unofficial port that star releasing beta versions on 2011. However, the game does not run on a stock SNES. It relies heavily on the MSU1 Media Enhancement Chip, a somewhat new chip which allows 4GB of additional storage space, full motion video playback and stereo PCM audio

PuzzleRacing
Minnesota Fats: Pool Legend

Minnesota Fats: Pool Legend

Data East

Minnesota Fats: Pool Legend (released in Japan as Side Pocket 2) is a pocket billiards video game for the Sega Genesis and Sega Saturn, featuring famed billiards player Rudolf "Minnesota Fats" Wanderone. It was released as a sequel to Data East's earlier success, Side Pocket. The objective is to travel through different cities and defeat AI-controlled hustlers. The player can also take on another human player in order to prove his worthiness at the pool table. The player can participate in a story mode and play against a set of pros in six different pool halls in an attempt to face off against Minnesota Fats himself. There are seven different variations of pool to play: Eight-Ball, Nine-Ball, Rotation, 14-1 rack, Three ball, Cut Throat & One Pocket. There is also a Versus Mode to let players take on any opponent of their choice including a two-player option to take on a friend and a Tournament Mode. Players can also try out the Trick Mode that has the player try to compete 16 different trick shots. The Saturn version of the game largely plays the same as the Genesis version, but includes a training mode, a short documentary on Minnesota Fats, and a completely different plot in the story mode. In the Genesis version, the player takes the role of an unnamed rookie pool player seeking to challenge Minnesota Fats, and cutscenes are computer-animation. In the Saturn version, the player takes the role of Minnesota Fats himself, in his quest to challenge fictional pool hustlers from around the United States; live-action, full-motion videos (FMVs) are used for the cutscenes. In Japan, the title Side Pocket 2 is only used in the Saturn version, whereas the Genesis version retains the Minnesota Fats: Pool Legend title.

Sport
Battle Wings

Battle Wings

Data East

Battle Wings, known in Japan either as B-Wing (ビー・ウィング) or B-Wings (ビー・ウィングズ), is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported by Data East to the Family Computer in 1986, and was Data East's very first home release for this platform. The game consists of 45 levels (30 in the Family Computer version), and no background story or plot is given. The player controls a ship called the FX-1, and collects power-up parts (called a "wing") to progress through the levels and ultimately defeat the Gobunasu armored mobile fortress in the final level. The game consists of two different top-view screen levels, where the player can press the second button to descend to the ground whenever they do not have a power-up. The player is unaffected by attacks from airborne units while they are playing on the ground level, but the ship is automatically brought back into the air after a certain period of time. The player can still be hit by attacks from ground units while they are on the ground level, and can also lose their ship by crashing into obstacles. The 8-way joystick controls the player's movements, and one button is used for shooting, and the other is used for descending to the ground (or un-equipping wings). The background image continues infinitely when the player scrolls in the horizontal directions. Completing the final level of the game causes the score counter to increase to 9,999,999 points, which the player can enter as their high score. The player can also score cheap points by equipping and un-equipping their power-up. Pressing the button twice while the un-equipping animation is occurring cause the player to gain 2,000 points. The player gains an extra life every 40,000 points, so it is possible to gain lives almost infinitely. If the player gains over 10,000,000 points in this way before completing the final level, the counter takes over 20 minutes to increase to 99,999,999 points.

ArcadeShooter
Heavy Barrel

Heavy Barrel

Data East, Flying Tiger Entertainment, G-MODE

Heavy Barrel is a 1987 overhead run and gun arcade game by Data East. Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks. The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.

ArcadeShooter
Data East Arcade Classics

Data East Arcade Classics

G1M2, Data East, Majesco Entertainment

Re-live some of the greatest arcade games of all-time in this compilation of Data East hits! More bang for your buck! Re-live your arcade marathons with 15 classic games in this jam-packed collection. Whether you're shooting baddies mid-freefall in Secret Agent or defending your cavewoman from vicious dinos in Caveman Ninja, this ultra-fun compilation lets you keep playing as long as your fingers can last; no quarters required! Features • Includes 15 classic arcade games: - BurgerTime - Peter Pepper’s Ice Cream Factory (the rare sequel to Burger Time) - Bad Dudes vs. Dragon Ninja - Burnin’ Rubber - Caveman Ninja - Crude Buster - Express Raider - Heavy Barrel - Lock ‘n’ Chase - Magical Drop III - Secret Agent - Side Pocket - Street Hoop - Super Real Darwin - Wizard Fire • Unlock multiple rewards by achieving 75 different goals. Earn Music Soundtracks, Gallery Items, Classic Arcade Marquees and Bezels, and much more. • Link your high scores to your Miis • Save, load and pause the game at any point during play; no quarters required! • Team up with or play against your friends in any game—they’re all two player in addition to single player

ArcadeFightingHack and slash/Beat 'em upPlatformPuzzleRacingShooterSport
BurgerTime Deluxe

BurgerTime Deluxe

Data East, G-MODE

Based on BurgerTime, the Arcade classic from 1982, BurgerTime Deluxe once again puts you in the role of chef Peter Pepper, a guy who can really build a burger. You maneuver the cook up and down ladders and left and right across floors in order to walk across various parts of giant hamburgers, such as large lettuce, big buns and massive meat patties. After you cross any section of any hamburger, it will drop one level and push any other burger part within that stack down a floor as well. The object of the game is to build all the hamburgers in each stage by dropping all the makings of each burger into completed stacks at the bottom of the screen. As you go about your burger building business, Food Foes Mr. Pickle, Mr. Egg and Mr. Hot dog (also known as Frank N. Furter) will chase after you. You can destroy these culinary cutups by trapping them in falling burger parts or by tricking them into walking on a burger part you are in the process of dropping. To freeze the Food Foes, you can sprinkle a dash of pepper on them. You begin the game with a small pepper supply and can pick up additional pepper shakers that appear throughout the levels. You can also pick up bonus points (in the guise of cups and saucers) and extra lives. Unlike the original BurgerTime, which had less than 10 different non-scrolling screens, BurgerTime Deluxe has seven levels with four stages in each level for a grand total of 28 screens, most of which scroll to some degree. A password feature enables you to return to the beginning of last level you played. Also, this version of the game features a two-player competitive mode (as long as you have two copies of the game, an extra Game Boy, and a link cable).

AdventureArcadePlatformPuzzle
The Flintstones: Burgertime in Bedrock

The Flintstones: Burgertime in Bedrock

Data East

The restaurant business meets prehistoric times in this combination of classic video gaming and old-fashioned cartoon mayhem. Mr. Slate has purchased himself a Brontoburger chain, and Fred has been saddled with the unenviable task of playing chef. It seems that the restaurant has come with a pre-existing problem, though: pests! Run from counter to counter, trying to build sandwiches for the hungry customers, avoiding attacks from the flying beasties all the while. Interestingly, the kitchen is also outfitted with a bunch of platforms and ladders which means you'll have your share of climbing to tackle as well. Lose all of your lives and you're out of a job (resulting in more time at home with the ingratiating Bam-Bam). The graphics and humor are perfect representations of the original cartoon, and the game plays much like the coin-operated BURGERTIME. Play alone or use a link cable to hook up with a friend to see who has the fastest food preparation skills in Bedrock.

ArcadePlatform
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