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Makai Hakkenden Shada

Makai Hakkenden Shada

Data East, G-MODE

A PC Engine Action-RPG based on the famous Japanese novel series Nansou Satomi Hakkenden. The gameplay is at least partly inspired by Falcom's Ys series. Makai Hakkenden Shada is an action-RPG from Data East that was released on the PC Engine (the Japanese TurboGrafx-16) in 1989. The game bears more than a close resemblance to Falcom's Ys: specifically the first game in the series, The Vanished Omens, which was a huge success for the PC Engine a few months prior as well as being a generally well-regarded computer RPG before then. As well as having a similar nude female figure in the opening intro, the game also borrows Ys's combat system: fighting occurs by walking into enemies at a slight angle, causing them to collide with the player character's weapon (which hurts them) rather than the player character himself (which hurts the player character). The various gauges for health and experience are also similar. Makai Hakkenden Shada is based on a centuries-old Japanese novel series called Nansou Satomi Hakkenden, or "Eight Dog Chronicles", that features eight half-brother samurai who are all descended from the same dog and have the Japanese word for "dog" somewhere in their names. While these books have been referenced or adapted many times in other media such as manga and film, Makai Hakkenden Shada and the Famicom RPGs Satomi Hakkenden and Shin Satomi Hakkenden: Hikari to Yami no Tatakai are the only direct video game adaptations. Okami also contained an oblique reference to the novels. Unlike Satomi Hakkenden, which eventually allowed the player to recruit all eight of the central characters of the novel series, Makai Hakkenden Shada only has the one playable character. Instead, other characters from the novels occasionally appear to help the player.

Role-playing (RPG)
Metal Max 2

Metal Max 2

Crea-Tech, Data East, Enterbrain

Metal Max 2 is the second entry in the Metal Max series. It was a vehicle combat RPG published in Japan by Data East for the Super Famicom in 1993. Ten years later, the game was ported to the Game Boy Advance with a few new bounties by Now Production under the title Metal Max 2 Kai. On December 8, 2011, a full remake with upgraded graphics in the vein of Metal Max 3 and using its game engine was released in Japan for the Nintendo DS and titled Metal Max 2 ReLOADED. Metal Max 2 ReLOADED added a shared inventory, option to play as a female, okama or reijin, new character classes, subclasses and skills from Metal Max 3, new characters, bounties, bosses, sidequests, locations, items and vehicles, expanded storyline and backstories of characters and monsters, increased difficulty over the SNES and GBA versions, the final boss of the game has a third form and a new game+ option has been added.

Role-playing (RPG)
Heracles no Eikou III: Kamigami no Chinmoku

Heracles no Eikou III: Kamigami no Chinmoku

Data East, Nintendo, Paon

Heracles no Eikou III: Kamigami no Chinmoku is the third installment of the series. Originally released for the Super Famicom, it was released on the Japanese Virtual Console in 2007 and a mobile phone in 2008 by G-Mode. The game's plot and setting are loosely based around various episodes included in Greek mythology. The hero begins the game in a state of total memory-loss, but discovers that he has somehow acquired a mysterious power that shields him from all bodily harm, essentially making him immortal. The only clue the hero has in discovering his own identity is a mysterious dream that he sees every night, and he begins his journey in search of the location shown in the dream. The gameplay borrows various motifs from ancient mythology, particularly the concept of immortality. An immortal character can execute certain actions that other characters cannot, like jumping off high cliffs without being injured. The game's writer, Kazushige Nojima, composed a storyline where the hero encounters the Greek gods while trying to discover his own true identity. Like the game's predecessor, Heracles no Eikō II: Titan no Metsubō, the game focuses on its rich storyline rather than the game system, which does not differ significantly from other role-playing video games of the period.

Role-playing (RPG)
Shoot Out

Shoot Out

Data East

Player controls with two buttons and an 8-way joystick. One button shoots the gun, the other allows the player to jump enemy bullets and other attacks. The 8-way joystick is used to specify the direction of movement, pointing down to crouch and the different up directions to indicate angle of the shot. At the start of the game, player must practice in the target practice room, then play through the next 7 stages to beat the game; however, the game will loop after the 7th stage is completed. In stages 1 thru 8, the object is to shoot a certain number of criminals and avoid shooting civilians. If the player is hit by an enemy or if the player shoots a civilian, the player will lose a life. When all lives are lost, the game ends. Besides criminals and civilians, some objects in the backgrounds of the seven stages can be shot to earn extra points, such as amusement park rides and signs.

ArcadeShooter
Wizard Fire

Wizard Fire

Data East, G-MODE

Wizard Fire was released in the US as such, although it is a direct sequel to Gate of Doom and Data East archives still refer to the game as Gate of Doom II. The series is known as Dark Seal in Japan. The class types to choose from are wizard, bard, knight, elf or dwarf. Each of the heroes has a unique standard attack, access to magic and one passive ability. The wizard does maximum magic damage, the bard is resistant to poison, the knight is immune to disease, the elf has increased mobility and the dwarf is resistant to confusion. Unlike the previous game, magic attacks are not unique to each class, though specific characters have a higher chance of using certain attacks. There is also the chance, for any class except the wizard, that the spell will fail and you will transform into a pig for a short time.

ArcadeHack and slash/Beat 'em up
Magical Drop III

Magical Drop III

Data East, G-MODE, D4 Enterprise

Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains. The third Magical Drop game, first released in 1997, was also developed for the Neo Geo. This games adds representatives for the remaining Tarot Major Arcana, as well as introducing a "daughter" Strength character that more closely resembles the traditional depiction of Strength. The game adds a third button, which allows players to add rows to their field at any time. Additionally, attacks now sends lines to the opponent in non-even rows that vary by character. Hirameki mode is replaced by Adventure Mode, which is a board game that challenges players to reach Empress before CPU-controlled rivals. The English versions of Magical Drop III remove the hardest difficulty setting in Vs. CPU Mode and rival opponents in Adventure Mode.

Puzzle
Magical Drop II

Magical Drop II

Data East, D4 Enterprise, Sega

Magical Drop is played in a style and gameplay similar to Compile's (now Sega's) Puyo Puyo and Taito's Puzzle Bobble franchises; a "stack" of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom. Bubbles can be picked up and dropped by the player's "clown" at the bottom, and are destroyed when three or more of the same color are put together on a single column. "Chains" are formed either when a single drop caused a chain reaction, or when more than one group of bubbles is destroyed in quick succession. The game is normally played with two players (one may be a computer opponent), and chains cause the opponent's stack to descend faster. There are 24 characters, all but the Black Pierrot being named after a tarot card (although the Strength card has been represented by two characters throughout the series). Different characters have different attack patterns. The columns of the opponent's stack will descend at different rates relative to each other depending on the character chosen. This causes a disjunction of colors that may make it more difficult for the other player to clear their stack. For example, with the character Devil, all the columns will descend at the same rate, whereas with Sun, the middle columns will descend faster than the others.

ArcadePuzzle
Pocket Gal

Pocket Gal

Data East

Pocket Gal is an arcade game released by Data East in 1987. The gameplay is similar to the NES version of Side Pocket, although the player has less lives, the two-player mode does not have lives (although a 20-second time limit between shots is added), and of course, the game contains nudity. There is an English version of the game called Pocket Gal 2, which was released in 1989. Also in 1989, a version of the game was released titled Super Pool III. This version of the game does not contain nudity, and it was released in North America by I.Vics. A sequel to Pocket Gal was released in 1993 called Pocket Gal Deluxe. The gameplay of Pocket Gal Deluxe is similar to the Sega Genesis version of Side Pocket. In Pocket Gal Deluxe, the art style is much more realistic than Pocket Gal. Each of the 4 stages is hosted by a corresponding girl, who's only function (not that I'm complaining) is to strip when the level is cleared. Additional points and shots can be gained by pocketing balls in order, in computer-predetermined pockets, clearing special bonus tricks between stages, etc.

Sport
Tumble Pop

Tumble Pop

Data East, G-MODE, SUNSOFT

The game involves one or two ghost-busters who can suck monsters, ghosts, aliens and various other oddball characters into vacuum-cleaner-like devices and spit them back as bouncing/rolling balls. Expelled enemies function as projectiles that can damage and kill other opponents on the screen when colliding with them. The game's looks are reminiscent of Pang. Throughout the game, the player/s can collect letters of the alphabet found in randomly appearing bubbles in order to gradually spell the word "TUMBLEPOP", the progress of which is permanently displayed at the bottom of the screen. When completed, players are transported to a bonus level which gives them the opportunity to obtain higher scores and an extra life, although this level is strictly timed. The word goes back to default after completion.

ArcadePlatformPuzzle
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