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Developer: Core Design
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Curse of Enchantia

Curse of Enchantia

Core Design

Long ago in a land far from our own in time, space and dimension, there lived of the most wicked and evil witches that the universe had ever known. They ruled the now forgotten Land of Enchantia. The inhabitants of Enchantia prayed for the day when the evil hold over them would be vanquished and they could finally live in peace. One of witches had found a spell that would ensure her constant youth. However the main ingredient was a live male child. Male children lived in another dimension, another time, another world. The witch would need a portal and more magic than she possesed. She needed to trick all the other witches in Enchantia into lending her their power so she could make each one young again. She now had enough power to invoke the rejuvenation spell. On one particular day our hero, Brad was playing baseball with his sister Jenny. Back in Enchantia the evil witch is looking at the field through the portal. Hungrily and excitedly she incants a summoning spell. Back in the field Jenny pitches a ball towards Brad, he swings the bat in a wide arc and....bang!!!

AdventurePoint-and-click
Rick Dangerous

Rick Dangerous

Core Design, MicroStyle, Microplay Software, Firebird, The Hitmen Software

The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie. Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.

Platform
Thunderhawk

Thunderhawk

Core Design

Thunderhawk (AH-3 Thunderstrike in North America) is a combat flight simulator video game developed by Core Design and released for the Amiga and DOS in 1992, for the Sega CD in 1993 and for Microsoft Windows in 1996. In the game the player flies a fictional AH-73M attack helicopter. The game consists of several campaigns for each one of ten world areas. The campaigns are themed around real events or activities in these areas (e.g. escorting a UN humanitarian convoy during the Bosnian War, fighting pirates in the South China Sea, etc.) A typical campaign consists of four or five missions. Each mission has a primary objective that must be completed to successfully complete the mission, there are other targets in each missions such as tanks and SAM launchers but these are only used to help the player boost their score. The primary target is usually a major structure like an enemy base or a bridge. Usually the player is equipped with a standard set of weapons - 16 missiles, 76 rockets, and a machine gun with unlimited ammunition. On some special missions the rockets are replaced by a weapon that is critical to the success of that particular mission, such as a runway cratering system when the primary objective is to destroy an airbase or a bomb when destruction of a bridge is the primary objective. The control system for Thunderhawk was fairly unique for the platforms supporting a mouse. It used the mouse for basic control, plus some keyboard input for rarely used commands. Moving the mouse would tilt the helicopter in the specified direction, and make it start moving in that direction. Pressing the left mouse button fires weapons. When the right mouse button was held, moving the mouse up and down changed altitude, while side to side yawed the helicopter side to side.

ShooterSimulator
Tomb Raider: 10th Anniversary Edition

Tomb Raider: 10th Anniversary Edition

Core Design, Eidos Interactive

Tomb Raider: 10th Anniversary Edition (TRAE) was the last Tomb Raider game developed by Core Design, the original developers of Tomb Raider. It was a remake of the original 1996 game meant to be released for the series 10th anniversary in 2006. In 2003, following the poor sales of Tomb Raider: The Angel of Darkness and Core expressing franchise fatigue, Eidos Interactive handed the Tomb Raider IP to Crystal Dynamics to reboot the series, resulting in Tomb Raider: Legend. Core started development on TRAE near the end of Tomb Raider: Legend's development as Eidos was acquire by the SCi Entertainment Group. The project was eventually shelved after Eidos and SCi had marketing concerns about Core returning to the Tomb Raider IP. Core was sold to Rebellion Developments in 2006, terminating the development on TRAE. In its place, Crystal Dynamics developed their own remake of the original Tomb Raider called Tomb Raider: Anniversary. It was announced in 2006 after a presentation of Core's game leaked online and released in the following yaer. Following a PSP prototype build of TRAE being made public in 2020, TRAE has been actively restored by fans and there's now an early playable PC build available. It is notable for being more faithful to the original game's level design than the 2007 remake, while still adding new mechanics and updating technical aspects.

AdventurePlatformShooter
Shellshock

Shellshock

Core Design, CentreGold, Electronic Arts Victor, Eidos Interactive, U.S. Gold

Having served in combat for the United States, Da Wardenz are out for one thing -- justice. This anti-terrorist tank force was conceived after an ill-fated campaign at Mostvia Vatska in 1994. Coming under heavy fire, the troops sent a distress signal to the U.S. Intelligence requesting immediate backup. The government turned their backs on the Special Forces unit by making them expendable and refusing to send in backup. As a result, five men survived; those five men formed Da Wardenz. Here's where you come into play. Assuming the role of a rookie commando, your mission is simple: prove yourself to Da Wardenz by destroying terrorist forces and rectifying global corruption. Easy, huh? That's not all -- you'll be in command of an M-13 Predator battle tank; this thing can mow down forests and calm any terrorist dispute. Along the way, you can upgrade your tank in armaments and shielding. Shellshock is broken into two parts: The Pen and actual mission objectives. As Da Wardenz headquarters, The Pen has all sorts of locations including the main hangar, basketball court, simulation room, workshop area, briefing area, and various lockers. Before a mission, you'll want to explore the headquarters and interact with each member of the team; you may learn something. When you're ready to kick some terrorist butt, you'll simply walk to the tank area and hop in!

ShooterSimulator
Swagman

Swagman

Core Design, Eidos Interactive

That Swagman sure has a lot of nerve! He's another evil, demented fellow who's planning to take over the world for his own personal gain. And this guy means business. You see, he's basically a boogie-man who has the power to entrap people in their own nightmares forever. Fortunately, there are two brave souls out there ready to fight Swagman face to face. Their names are Zac and Hannah, two 8 year old twins. Swagman is a combination of the platform and adventure genre. While in the "Real World", the game is adventure-like; find and collect items and/or keys to open certain doors. When you enter the dream sequences, called the Territories, the game becomes a platform game. The combination of genres and the whole real world/dream world is a neat idea and throw in some nice, cartoonish and highly colorful graphics and you've got a nifty little game.

AdventurePuzzle
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