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Gensei Kaito Den

Gensei Kaito Den

Compile

Gensei Kaitō Den is set in the same world as Gensei Kitan. Important characters from Gensei Kitan (including its protagonist, the dog Smash) appear in the game, and some of them are playable. However, the main hero is a young and very ambitious thief named Ali-Baba - who is, naturally, the leader of a band of 40 robbers. The game is divided into chapters; each one describes an episode from Ali-Baba's "career", from train robbery to treasure hunt and even discovery of the magic lamp . The game is a humorous "light" Japanese-style RPG - there is no world map, and most of the time the hero is taken to a new location automatically. Many locations have simple puzzles to solve, and some dungeon areas are maze-like. The gameplay system is nearly identical to that of Gensei Kitan, with the same interface and overall structure. Random enemies are fought in turn-based style, on a side-view battle screen. Characters use physical attacks, special techniques, and magical spells. As in all Gensei games, HP, SP, and MP are fully restored by level up.

Role-playing (RPG)
Puyo Puyo Sun

Puyo Puyo Sun

Compile

Satan has enlarged the sun in a devious attempt to get a perfect tan. Arle Nadja embarks on a quest to defeat him in this competitive puzzle game. This is the 3rd installment of the Puyo Puyo games series, and the sequel to Puyo Puyo Tsu. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of Tsu. The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san (三)) is the Japanese word for the number three), the name served multiple purposes. This game was released only in Japan. Following the arcade release, Puyo Puyo Sun was ported to the then-current home consoles. The Saturn version was released merely three months after the arcade release, while the other ports were released in late 1997 and throughout 1998. The Saturn, PlayStation, and Windows 95 versions feature fully voiced cutscenes unlike the original ST-V version.

ArcadePuzzle
Puyo Puyo~n

Puyo Puyo~n

Compile, Sega

This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series. Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun. The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.

Puzzle
Sylphia

Sylphia

Compile, Tonkin House

Sylphia is a vertical shooter published by Tonkin House. The game draws from Greek mythology and tells the story of Sylphia, a female warrior with a tragic destiny. Her tale starts as she lays fatally wounded in the temple of Athena - merciless monsters have taken over the city and she perished as she desperately tried to protect innocent villagers. The gods, touched by the sincerity of the young woman's devotion and love, decide to give Sylphia another chance... Now turned into a Sylphid with tremendous powers, the female warrior embarks on a long journey of revenge, ready to fight for her homeland. Sylphia starts equipped with a fairly basic fire weapon that can be upgraded in various ways - four different types based on the four basic elements are available throughout the game, from Fire (Red), Air (Green), Water (Blue) and Earth (Brown). Each weapon type is associated with an additional sub-weapon which range from Homing Fireballs (Red), Reverse Fire (Blue), Ring Blades (Green) and Rotating Rocks (Brown). Sylphia can also trigger a devastative special attack that deals great damage to on-screen enemies - this power is obviously available in limited quantities and may only be be used in desperate situations. Various other items are available for the taking, such as extra lives, Mirrors/Gems (slowly increase a health bar located at the bottom of the screen that gives the player an extra life when full) and Green Orbs (increase the active weapon's power level). Sylphia consists of eight stages and is single player only.

Shooter
Gunhed

Gunhed

Compile, Hudson Soft

Gunhed, is a 1989 sci-fi shoot 'em up video game developed by Hudson Soft and Compile. It was released in Japan on July 7, 1989 for the PC Engine, and it was released in North America in November 1989 for the TurboGrafx-16. It was later released on the Wii's Virtual Console in North America on May 21, 2007, in Europe on May 25, 2007, in Australia on July 30, 2007, and in Japan on June 17, 2008. It was released for the PlayStation Network on July 21, 2010 and on the Wii U's Virtual Console on June 11, 2014 both in Japan. It is based on the Japanese film Gunhed (only referenced in the Japanese version). In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use. Gunhed was part of the fifth Caravan Festival organized by Hudson Soft in 1989. A non-commercial and very limited edition of Gunhed exists - Gunhed Special Version comes as a single HuCard, and offers 2 or 5 minute Time Attack modes.

Shooter
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