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Developer: Blue Byte Software
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23 games
Serf City: Life is Feudal

Serf City: Life is Feudal

Blue Byte Software, SSI (Strategic Simulations, Inc.)

A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others. The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones). Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost. The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.

Real Time Strategy (RTS)SimulatorStrategy
Albion

Albion

Blue Byte Software

It is the year 2227, and the gigantic interstellar factory ship, Toronto, cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttlecraft, the pilot, Tom Driscoll, unavoidably crash lands. Against all expectations, he survives to discover his craft has landed in a world rich in flora and fauna, and inhabited by intelligent beings. How could the data on the planet of Albion have been so wrong? Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises in this turn-based, tactical RPG. Experience its vast beauty and strange cultures… but beware of its many hidden dangers! You, and the companions you acquire on your journey, will experience countless adventures together and your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly put to the test. But most importantly, your resolve in battle will determine not only your own fate, but that of the entire world.

AdventurePoint-and-clickPuzzleRole-playing (RPG)
The Great War: 1914-1918

The Great War: 1914-1918

Blue Byte Software, SSI (Strategic Simulations, Inc.)

A turn-based strategy game set in World War I, using a similar engine and gameplay system as Battle Isle. Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences that can be turned off or on depending on a player's choice. Terrain affects the performance of units during battles adding a little variety factor. The more damage a unit causes to opponents the more experienced it becomes. It has a huge influence on its accuracy and strength. Units have different weapon and movement range depending on the type and the purpose of the unit. Different units are introduced as the game and war progress with more air and sea battles later on. Maps are filled with depots where a player can repair damaged units and factories where units can also be produced. During the game, seasons change with an impact on the terrain and the battles.

StrategyTurn-based strategy (TBS)
Dawn of Discovery: Venice

Dawn of Discovery: Venice

Blue Byte Software, Related Designs

Dawn of Discovery: Venice (known as Anno 1404: Venice in Europe) is the add-on to Dawn of Discovery. As the name suggests, the add-on sends you from the Orient to the political most important and economical biggest city of Europe. 15 new scenarios are available in that setting with more than 300 new missions waiting to be accomplished by the player. Although the core game remains the same with the player building up a flourishing trade empire from scratch, a few new elements have been added into the mix. Besides new items, additional achievements and medals, two new types of ships are available featuring very big cargo holds. In addition islands featuring a huge volcano stand ready to be colonized by everyone who doesn't fear the almost inevitable outbreak in exchange for vast amounts of resources. Gameplay-wise one of the biggest changes is the inclusion of the bailiwick, giving the player access to a vast array of statistics including which and how many buildings the player has on one island, what they cost, how many inhabitants there are and much more. The second addition is the council board which allows the player to influence the city council in his or enemy cities even allowing him to conquer an enemy without using any military strength. Of course this features is also available to the enemies so the player needs to make sure he holds at least three of five seats in his city council in order to prevent a hostile take-over. The add-on also adds an all-new multiplayer-mode for up to eight players to the game. The players can either play against each other, form teams or play Coop. Coop is special in that each of the four players on one team has full control over one city and its assets, requiring everyone to work as a team and communicate with each other. Coop can either be played against up to four human players or up to four AI-opponents. Because of the unique way the game is played in this mode, no AI is allowed on a human team.

Real Time Strategy (RTS)SimulatorStrategy
Incubation: Time Is Running Out

Incubation: Time Is Running Out

Blue Byte Software, Sega

Travel to the colonized planet of Scayra, and enter the dark and terrifying world of Incubation - the latest episode in the Battle Isle saga. Following a power plant accident, the vast energy shield that separates the Chromian colonists from the indigenous life-forms - the Scay'Ger - suffers a total shut down, allowing contact between the two races for the very first time. A human virus has not infected the Scay'Ger, mutating them into violent, blood-thirsty monsters. As commander of a squad of elite space marines, only you can stop the vicious attacks and evacuate the remaining colonists before all is lost. The battles in this turn-based tactical game are not waged in open fields, but fought within the dark and complex industrial buildings of the colony city; Scay Hallwa. You'll enjoy the unique challenge of leading your men through various alien scenarios, never knowing what's around the next corner or behind the next door. Incubation also features a real-time 3D environment and with detail and features never seen before in a game of this genre. The action can be viewed from the eyes of the individual soldiers, from the attacking aliens' perspective, or from any external position thanks to the complete camera freedom offered by the stunning graphics engine. All the events in the game are fully animated, as are the actions and movements of all the characters; giving them an incredibly lifelike apperance and a host of realistic mannerisms. They walk, rest, run and fight - all in glorious 3D.

StrategyTacticalTurn-based strategy (TBS)