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Developer: Bennett Foddy
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Girp

Girp

Bennett Foddy

A spiritual successor of sorts to the developer's earlier QWOP, this one takes the physical feats out of the realm of organized sport and instead puts the player in control of a man desperately clinging to a rocky oceanside cliff at sea level. Numerous handholds are available with which to pull himself up, helpfully labeled with keyboard letters, and if a handhold proves out of reach the player can activate a muscle-tensing big push, really striving to get close enough to the handhold to grab it. The player's body is governed by ragdoll physics, meaning that sometimes some rocking or swinging motions are needed in order to get close enough to make use of a handhold. Additional challenge is provided by shore birds who have made their nests in the handholds, obscuring the relevant letter with their feathery little bodies, plus of course the gradually-rising tide.

IndieSport
Last Word

Last Word

Bennett Foddy

For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.

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