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Developer: Bay 12 Games
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Dwarf Fortress

Dwarf Fortress

Bay 12 Games, Kitfox Games

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong. The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more. It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.

IndieRole-playing (RPG)SimulatorStrategy
Dwarf Fortress: Siege Update

Dwarf Fortress: Siege Update

Bay 12 Games, Kitfox Games

New enemy weapons: Battering rams, trolls can now carry giant pickaxes and blocks for building New enemy behaviours: Enemy behaviour is now classified into different roles (charge, hang back, ambush) and can path around dangerous areas. Engineers can build floors and stairs. Enemies can break through fortifications and raised bridges. They can also dig underground through natural walls. Goblins also bring more kinds of mounts and their demonic leader New weapon: Bolt thrower. This is a siege engine with a fixed location but can be turned freely in any direction. It fires faster than a crossbow and the ammo bin can hold 100 bolts. Siege operator skill matters but unskilled operators can use it more effectively than they use hand-held weapons. Reworked weapons: Ballistas and catapults are more effective Changes to traps: Goblins can rescue caged allies. Water and magma traps will not be as effective as before, so you’ll have to try a variety of defensive tools instead of relying just on one, to properly protect your forts.

IndieStrategy