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Pokémon Advanced: Cyber Poké Ball 2

Pokémon Advanced: Cyber Poké Ball 2

Bandai

This is the second version of the Cyber Poké Ball, a simple RPG set in the Pokémon universe and contained within a handheld shaped like a Poké Ball. The units come in several colors and patterns. In the game, players explore a map to find wild Pokémon and battle them. A weakened wild Pokémon can be captured and added to the party; the player may own a maximum of three Pokémon at a time. Pokémon automatically evolve upon reaching certain level thresholds. Players may challenge area bosses, which will grant access to new parts of the world upon their defeat. They may also use the device's connectivity features to battle other nearby players. Special chips, which came packaged with various Pokémon toys made by Bandai, could be inserted into the device in order to access new content.

Role-playing (RPG)
Choujikuu Yousai Macross

Choujikuu Yousai Macross

Bandai

Gameplay consists of two modes, a vertical shooting part and an action part. In the shooting part, the VF-1S (Fighter Mode) has to navigate through waves of Regults with a Thuverl-Salan moving back and forth at the top of the screen. After some time, the ship will temporarily open up and start flashing, signaling that it can be infiltrated. If the player fails to enter within the allotted period, the shooting part will continue until it occurs once again. Upon successful entry, the VF-1S shifts to Battroid Mode and the action part begins. The Thuverl-Salan's interior consists of two maze-like corridor screens with Glaugs patrolling the area. The objective is to reach the ship's core in the second screen and destroy it. After doing so, the BGM will be superimposed by an alarm signal and a 100-second countdown will start. The VF-1S must escape before the Thuverl-Salan explodes. The Glaugs in the first screen will respawn, making things difficult. The game will then cycle back to the shooting part and go in the same looping sequence until all VF-1S units are lost.

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