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Developer: Atari Corporation
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Barnyard Blaster

Barnyard Blaster

Atari Corporation

You and Grandpa are down on the farm. There are critters, bottles, and varmints everywhere -- in the barn, in the yard, and in the cornfield. Grandpa has given you an Atari light gun to help protect the farm. The moving targets are a challenge. Can you hit them? If not, try the veggies! They're fun to shoot at. In the barnyard, bottles and cans on the fence provide great practive for warming up the old shootin' iron. But perfect aim alone isn't enough. You'll need speed, too. In the cornfield, birds swoop from the sky and rabbits scamper among the stalks, Owls and other pests appear inside a barn. Each scene can only be reached by hitting enough targest in the scene before. Once you zero in on some fancy shooting scores, Gramps offers you a bonus round by tossing target bottles in the air.

Shooter
Dark Chambers

Dark Chambers

Atari Corporation

Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously.

Shooter
Hard Drivin'

Hard Drivin'

Atari Corporation, Tengen, Domark Ltd., Tec Toy

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

ArcadeRacingSimulator
Checkered Flag

Checkered Flag

Atari Corporation

Checkered Flag for the Lynx is a racing game employing open-wheel racing cars (either Formula 1 or Indy-style depending on whether the box or the instructions are believed). The game features 18 tracks located in the American countryside or cities. Game modes include Practice, Single Heat and a 8-race Tournament. The start position can be set randomly or determined in a qualifying lap and the length of a race can be set between 1 and 50 laps. Also customizable are color of the car and the gender of the driver, both having only cosmetic effect. Gameplay is Pole Position style, with the own car seen from behind, a perspective view of the track, and cars and roadside obstacles displayed as sprites. A graphical representation of the track, lap times, speed meter and rear view mirrors are always in display. One button accelerates, another brakes. Left and right on the joypad steers while up and down shifts gears if manual transmission (either 4 or 7 gears) has been selected beforehand. Crashing into other cars sends the own car into a spin while hitting roadside obstacles (trees, bushes, rocks or animals) reduces speed to zero. The game can be played by up to six players via a ComLynx connection. If fewer players race, remaining slots can be filled by AI-controlled drivers for a maximum of 10 cars per race.

ArcadeRacing
Double Dunk

Double Dunk

Atari Corporation

Double Dunk is a simulation of two-on-two, half-court basketball. Teams have two on-screen characters, a shorter "outside" man and a taller "inside" man. In a single-player game, the player controls the on-screen character closest to the ball, either the one holding the ball (on offense) or the one guarding the opponent with the ball (on defense). In two-player games, each player may control one of the two teams as in a one-player game, or both players may play on the same team against a computer-controlled opponent. At the start of each possession, both offense and defense select from a number of plays (such as the "pick and roll" on offense), then attempt to score or regain possession of the ball by intercepting or stealing it from the offense. The game offers a number of player-selectable options. Games can be set to last a certain amount of time or until one team scores a certain number of points. Three-point shots can be turned on or off, as can a ten-second shot clock. Players may also choose to include foul detection and/or a three-second lane violation.

Sport
Final Legacy

Final Legacy

Atari Corporation

This is a battle on three fronts. You are the captain of the ship Legacy. Your ultimate goal is to destroy the Warmongers' missile bases but you must also protect your cities. You begin the game in command mode. You select your other modes with the joystick. Up for navigation, down for torpedo, left for sea-to-air and right for sea-to-land. Navigation In navigation mode, you will see an overhead map of the world. You will note that there is a black dot in a black circle. This is you and the circle represents your effective range. You move the circle about the screen to target ships or known missile bases or to refuel at a city. You use fuel only when you are in navigation mode. When you are within range, or if an enemy ships comes within your range, press the space bar to return to the command mode then change to the desired mode. Torpedo If you are within range of an enemy ship, switch to torpedo mode. In this mode, you will use the scanner at the bottom to line up your target. Move out of line to avoid a direct hit. Beware of war ship as they will chase you and have the most firepower. Hunter ships will also chase you. While their firepower is not as high as war ships, it is still fairly good. Intelligence ships have the weakest firepower and will not chase you. They can be found on the right side of the screen. If one is destroyed and there are any hidden missile bases, there is a eighty percent chance a hidden base will be revealed. Sea-to-land If you want to destroy a missile base or refuel, enter sea-to-land mode. To refuel, get near a city then enter this mode. When you are in sea-to-land mode, you will know you are within range if you see "Dock for refueling" on the screen. You then place the cross hairs on the base of the city and wait for refueling to complete, unless you or a city are under attack. Do not use the fire button to exit or you will fire on your city. To destroy a missile base, position your cross hairs using the scanner on the screen until you are on a missile launcher then fire. Be advised that when you fire on a missile base, they will shoot missiles at a city. Sea-to-air If a city is under attach, switch to this mode. You will control a weapons satellite. Use you joystick, or the trak-ball , if you plugged one into port 2, to aim at an incoming missile and press fire to blast it. If it gets past you but has not reached your city, you get a "Refocusing" message and the view switches to a short range view where you will get one more try. Be warned that ships can attack you no matter what mode you are in. On the easiest level, there are no hidden bases nor do you use fuel. The Atari 5200 version of this game was never released but is however mostly identical to the Atari 8-Bit version that was released.

ShooterSimulatorStrategyTactical
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