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Developer: Absolute Entertainment
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15 games
Casper

Casper

Absolute Entertainment, Natsume Inc.

Casper is a game developed by Absolute Entertainment and published by Natsume for the Super NES. The player controls Casper who is followed by Kat Harvey, and he has to protect her from any danger. Being a ghost, Casper can pass through walls and other obstacles, unlike in most Casper games, but he can't go away from Kat too much or else Carrigan's ghost will abduct her. The game follows loosely the plot of the movie. This game uses a revised Absolute A Boy and His Blob engine. Picking up special objects allows Casper to morph into these objects to clear rooms of enemies, and to protect Kat from certain hazards. Mirrors placed throughout the game allows Casper and Kat travel to other parts of mansion, and outside electrical lines allow Casper to pick up the last of the toys when he picks up the electric bolt morph.

Family Dog

Family Dog

Absolute Entertainment, Malibu Games

Based on a short-lived animated prime-time television series created by Steven Spielberg and Tim Burton, you play as the title dog through three levels. The young boy in your family likes to target you for his mischief. He sets up volleys of tennis balls and lets loose a vacuum cleaner on you which you must avoid. The cat and other obstacles await you in your house while you collect bones for power. After all the trouble you cause in the home, you are sent to Obedience School and you have to run a gauntlet of gung-ho instructors and ferocious Dobermans in the heavily-guarded compound. If successful at escaping, you reach a forest filled with wild animals. You can use flips, spins and barks to make your way through the various obstacles. A special ball when found will trigger a bonus game that will also teach you how to fetch.

AdventurePlatformRacingSimulatorStrategy
A/X-101

A/X-101

Absolute Entertainment, Micronet, Sega

In the future date of 2500, mankind has reached its zenith in space travel and peace. However, after making contact with alien life for the first time, Earth is soon attacked and nearly conquered by a war-driven alien race called the Gurzons. The Earth's Defense Force discover the Gurzon's enemy resides on the distant alien planet Prism, who made contact with Earth as a warning against the oncoming Gurzon invasion. Further investigation leads to the discovery of a computer upgrade system located on Prism called the A/X-101, a weapon program that promises to liberate Earth from the Gurzon's grip. Earth Defense sends four of its best fighter pilots - Bob, Kelly, Chris and their Captain (the player) - to travel to Prism, retrieve the A/X-101 and use it against all of the Gurzon's planetary bases. The game is an on-rails shooter, with gameplay seen from a first-person cockpit perspective. The player's ship moves automatically through pre-rendered space and planetary environments and only the targeting crosshair can be moved freely. Laser Cannons and Fusion Warheads are available to hit the numerous enemies. Lasers have unlimited ammunition but need a few moments time to recharge. The warheads function as smart bombs and clear the screen of enemies, but are available only in limited supply. They are restocked when reaching a certain score. The ship's energy shield functions as a life bar. Between the shooting levels, there are transitional cutscenes, pre-rendered in the same way as the actual gameplay.

ShooterSimulator