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Developer: ASCII Corporation
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Kumdor no Ken

Kumdor no Ken

ASCII Corporation

In this touch-typing JRPG for PC-98, created by Michiaki Tsubaki with ASCII, you play as the Milky Way's #1 typist, summoned to planet Kumdor to fight mysterious monsters with typographic magic — but you lose all your keyboard keys and your QWERTY skills in a crash landing. Worse yet, the planet suffers from a petrified economy and natural disasters. Can you recover your skills, prove your identity, and save the world? The game has a surreal atmosphere, quirky dialogue, and a distinctive visual style. It also features a control scheme built entirely around touch typing, using no directional keys or joypad input. By improving your typing accuracy and agility, you must travel across a classic JRPG overworld, helping people and fighting off monsters to improve yourself.

AdventureRole-playing (RPG)
Crazy Bullet

Crazy Bullet

ASCII Corporation

Crazy Bullet is a variant of the arcade game Tank. As in that game, there is a top-down view of an arena containing two equally equipped tanks who engage in a fight to the death. Each tank can fire a bullet at a time, and move to avoid the opponent's fire. Contact with a bullet will destroy your tank, earning your opponent a point, and the first player to five points wins the contest. The current game has a couple of important differences from the original. The most important is that bullets do not just travel in a straight line after you fire them. They move in the direction in which you last directed your tank. This allows you to fire around corners, and even to shoot yourself (gifting your opponent a free point). Secondly, there are a number of different arenas which can be chosen, with different wall layouts. Some of these layouts also include a turn-style which allows you to pass but stops any pursuing bullets. Finally there are two speed settings (for fast and slow bullets).

Shooter
Marine Battle

Marine Battle

ASCII Corporation, Panasonic

Marine Battle is an arcade shooter which pits your destroyer against a multitude of aerial and naval forces. Your ship can move back and forth across the top of the water, and can fire directly upwards at planes or downwards at submarines or the elusive ghost ship whose shadowy presence occasionally manifests itself at the bottom of the screen. Both planes and submarines may fire back at you, and the goal for a given level is to destroy a certain number of submarines before a timer runs out and while avoiding incoming fire. Destroying a plane will cause its pilot to bail out into the water, and he may be collected for extra points. Your war ship also has a finite amount of ammunition, and a limit on the number of bombs/shots in the air at any one time. When ammo supply runs low, a resupply ship appears at the side of the screen allowing you to restock. Later levels increase the rate of fire of all of the enemies, and the game continues with increasing difficulty until you eventually lose all your lives.

ArcadeShooter
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