
The Horror Goes Handheld
OZARK is ready to go handheld. We’ve optimized and tested OZARK for Steam Deck, with automatic performance and quality adjustments whether you’re playing on the go or plugged in.…




OZARK is a dark, story-driven 2.5D indie action horror game made for a short, intense playthrough. Crash-land in remote mountains, enter a derelict facility, survive macabre human experiments, and uncover what lies beneath. Play solo, couch co-op, or online co-op through Steam Remote Play Together.
After crash landing in a remote mountain range in the far reaches of Northern Canada, you'll find yourself entering into a seemingly derelict facility where your partners signal was lost, and where nothing is quite as what it seems.
What started as a routine rescue and recovery mission slowly evolves into the fight of your life, surviving untold horrors while trying to unravel the mysteries and put an end to macabre human experimentation!
Run, fight, and survive through a fast-paced, story-driven side-scrolling experience. Battle your way through hostile environments, uncover the truth behind the facility, and face relentless horrors as the mission spirals into something far more deadly.
Classic couch co-op action in team duo. Work together and survive or die trying.
Share items and help each other discover the secrets that lie beneath.
OZARKSteam announcement
OZARK is ready to go handheld. We’ve optimized and tested OZARK for Steam Deck, with automatic performance and quality adjustments whether you’re playing on the go or plugged in.…
OZARKSteam announcement
OZARK is getting close. After years of development, our three-person dev team is getting closer to bringing OZARK to players. In our latest dev log, we’re taking you behind the…
OZARKSteam announcement
Thank you to everyone who has followed, wishlisted, shared, or simply taken the time to check out the game. OZARK started as a small passion project between a few friends, so…
OZARKSteam announcement
Quick update here... We've finished the game! Last week we wrapped up the final pieces with a motion-capture session for a few of the major scenes, and are now working through…