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My First Game Design Credit Is Almost Here

And... it's not something spooky.

Mikey

My first contract gig as a game designer was leading level design on Gravity, a multiplayer precision platformer, and it's getting closer to release! ❤️

It was a great learning experience, and seeing the game come together has been pretty special. There's something exciting about knowing players will soon get to experience something you helped create.

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