{"component":{"type":17,"accent_color":16253504,"components":[{"type":9,"components":[{"type":10,"content":"# [Resident Evil: Part 3: Scoring Suspense](https://player.gg/curators/drewsoutofoffice/posts/resident-evil-part-3-scoring-suspense)\nHow Resident Evil uses sound design to create tension and fear"},{"type":10,"content":"-# By Drew Of Drew's Out Of Office · Oct 13, 2026"}],"accessory":{"type":11,"media":{"url":"https://api.firstlook.gg/public/images/a739d2da-c7c7-4a00-8391-448bb7d06585/img.webp?v=2&w=256&h=256&s=ZagFKyrndeD8pudqQb2vS_pNlUSdPGxxxUX_yOTNO9Q"},"description":"Drew Of Drew's Out Of Office"}},{"type":12,"items":[{"media":{"url":"https://api.firstlook.gg/public/images/eefc75a2-ceec-4b13-a645-4f43f972b5fd/img.jpg?v=2&w=1200&s=vcSnv29zwmDp4UEZMt4YzEaP6akY8sPABRKHuvwaHMw"},"description":"Resident Evil: Part 3: Scoring Suspense"}]},{"type":1,"components":[{"type":2,"style":5,"url":"https://player.gg/curators/drewsoutofoffice/posts/resident-evil-part-3-scoring-suspense","label":"Read post","emoji":{"id":"1493352655311863868","name":"pgg"}}]}]}}